Development
I recently discovered p5js that takes all the hardwork out of rendering on canvas and allows you to focus on the functional part of the application. As an experiment, I decided to investigate attractor functions.
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This is part 2 of binary character string encoding. In this part I discuss in detail how the encoding process was optimised even further to reduce the shape information to just a few bytes.
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This post documents the process of binary char encoding that was used for the js1k space invaders project.
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One of the biggest challenges while doing my js1k challenge was rendering shapes. In this part of the series I will discuss in detail the various possibilities of drawing shapes and why I chose to go with binary char encoding.
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Recently I needed another copy of the git repository I was working on but it seemed like an awful lot of work cloning it another folder and then switching back and forth and fetching/pushing to keep it all up-to-date.
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